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I'm learning Godot. Watch me suck at game dev while I make basic projects and improve my GDScript knowledge.

I've always suggested people make Pong as their first game when learning a new engine. It teaches you trig/velocities, collision detection, input handling, persistent state storage (scoreboard), win/failure state, and audio if you are so inclined.

What better way to learn a new engine/language than by taking my own advice? Hahahaha oh god help me game dev is hard.

I have decided to make this project part of my initiation of The 20 Games Challenge.

Controls

Keyboard: W/S for left paddle, Up/Down for right paddle, Space to serve

Controller: Left stick for left paddle, Right stick for right paddle, A (Xbox) or X (DualSense) to serve

Updated 18 hours ago
Published 7 days ago
StatusPrototype
PlatformsHTML5, Linux
AuthorYasahiro
GenreSports
Made withGodot, Krita
Tags2D, Godot, No AI, Retro
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Playstation controller
AccessibilityColor-blind friendly, High-contrast
MultiplayerLocal multiplayer
Player count1 - 2
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

pong-windows.zip 37 MB
Version v1.0
pong-linux.zip 27 MB
Version v1.0

Development log

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